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Commit 50b56449 authored by Leevi Grönlund's avatar Leevi Grönlund
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Win music changed

parent 45f5daf9
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......@@ -26,7 +26,7 @@ public class WinGame : MonoBehaviour
private IEnumerator EndGame()
{
EventSystem.EventHappened(EventType.WinMusic);
EventSystem.EventHappened(EventType.TimePeriodChanged);
float spawnRate = 5f;
int count = 0;
while (count < 9)
......@@ -45,7 +45,7 @@ public class WinGame : MonoBehaviour
yield return new WaitForSeconds(spawnRate);
}
count = 0;
EventSystem.EventHappened(EventType.TimePeriodChanged);
EventSystem.EventHappened(EventType.WinMusic);
while (count < 150)
{
GameObject go = Instantiate<GameObject>(workerPrefab);
......
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