diff --git a/Assets/Scripts/GameEnd/WinGame.cs b/Assets/Scripts/GameEnd/WinGame.cs
index 8f9521481ca41a3b2acee82444f417455be27c35..a1e68bf51e9238032e4cd06564670111f74ad1ad 100644
--- a/Assets/Scripts/GameEnd/WinGame.cs
+++ b/Assets/Scripts/GameEnd/WinGame.cs
@@ -26,7 +26,7 @@ public class WinGame : MonoBehaviour
 
     private IEnumerator EndGame()
     {
-        EventSystem.EventHappened(EventType.WinMusic);
+        EventSystem.EventHappened(EventType.TimePeriodChanged);
         float spawnRate = 5f;
         int count = 0;
         while (count < 9)
@@ -45,7 +45,7 @@ public class WinGame : MonoBehaviour
             yield return new WaitForSeconds(spawnRate);
         }
         count = 0;
-        EventSystem.EventHappened(EventType.TimePeriodChanged);
+        EventSystem.EventHappened(EventType.WinMusic);
         while (count < 150)
         {
             GameObject go = Instantiate<GameObject>(workerPrefab);