diff --git a/Assets/Scripts/GameEnd/WinGame.cs b/Assets/Scripts/GameEnd/WinGame.cs index 8f9521481ca41a3b2acee82444f417455be27c35..a1e68bf51e9238032e4cd06564670111f74ad1ad 100644 --- a/Assets/Scripts/GameEnd/WinGame.cs +++ b/Assets/Scripts/GameEnd/WinGame.cs @@ -26,7 +26,7 @@ public class WinGame : MonoBehaviour private IEnumerator EndGame() { - EventSystem.EventHappened(EventType.WinMusic); + EventSystem.EventHappened(EventType.TimePeriodChanged); float spawnRate = 5f; int count = 0; while (count < 9) @@ -45,7 +45,7 @@ public class WinGame : MonoBehaviour yield return new WaitForSeconds(spawnRate); } count = 0; - EventSystem.EventHappened(EventType.TimePeriodChanged); + EventSystem.EventHappened(EventType.WinMusic); while (count < 150) { GameObject go = Instantiate<GameObject>(workerPrefab);