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Updated date
Improve audio device select and config
!261
· created
Feb 20, 2020
by
Nicolas Pope
Merged
updated
Feb 20, 2020
Improvements to depth alignment
!259
· created
Feb 20, 2020
by
Nicolas Pope
Merged
updated
Feb 20, 2020
Tweaks to optical flow smoothing
!258
· created
Feb 19, 2020
by
Nicolas Pope
Merged
updated
Feb 19, 2020
Implements #325 depth only correspondence
!257
· created
Feb 16, 2020
by
Nicolas Pope
Merged
updated
Feb 16, 2020
feature/ceres
!256
· created
Feb 14, 2020
by
Sebastian Hahta
Merged
updated
Feb 14, 2020
Implements #320 16 bit normals
!255
· created
Feb 13, 2020
by
Nicolas Pope
Merged
updated
Feb 14, 2020
Partial implementation of #314 alternative rendering
!254
· created
Feb 13, 2020
by
Nicolas Pope
Merged
updated
Feb 13, 2020
Resolves #323 File FPS detection
!253
· created
Feb 11, 2020
by
Nicolas Pope
Merged
updated
Feb 11, 2020
Implements #312 improved depth thresholds
!252
· created
Feb 09, 2020
by
Nicolas Pope
Merged
updated
Feb 09, 2020
Resolves #319 window effect
!251
· created
Feb 08, 2020
by
Nicolas Pope
Merged
updated
Feb 08, 2020
Resolves #309 reduce unwanted timer precision
!250
· created
Feb 07, 2020
by
Nicolas Pope
Merged
updated
Feb 07, 2020
Add profiler and fix FHD performance issues
!249
· created
Feb 07, 2020
by
Nicolas Pope
Merged
updated
Feb 07, 2020
set max_depth paramter using depth_resolution
!248
· created
Feb 07, 2020
by
Sebastian Hahta
Merged
updated
Feb 07, 2020
Resolve #270 full hd colour
!247
· created
Feb 06, 2020
by
Nicolas Pope
Merged
updated
Feb 06, 2020
Window virtual camera effect
!246
· created
Feb 06, 2020
by
Nicolas Pope
Merged
updated
Feb 06, 2020
Resolves #317 setting video properties
!245
· created
Feb 05, 2020
by
Nicolas Pope
Merged
updated
Feb 05, 2020
Implements #311 parallel operator pipelines
!244
· created
Feb 04, 2020
by
Nicolas Pope
Merged
updated
Feb 04, 2020
Feature/aruco
!242
· created
Feb 03, 2020
by
Sebastian Hahta
Merged
updated
Feb 04, 2020
Minor refactor to meshing code
!243
· created
Feb 03, 2020
by
Nicolas Pope
Merged
updated
Feb 03, 2020
Vision sources directly in GUI
!241
· created
Feb 03, 2020
by
Nicolas Pope
Merged
updated
Feb 03, 2020
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