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Resolves #103 with integration refactor

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@@ -133,7 +133,7 @@ void SceneRep::integrate() {
//volumetrically integrate the depth data into the depth SDFBlocks
_integrateDepthMap(cam.gpu, cam.params);
_garbageCollect(cam.gpu);
//_garbageCollect(cam.gpu);
m_numIntegratedFrames++;
}
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