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Nicolas Pope
ftl
Merge requests
!151
Implements
#216
triangle renderer
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Merged
Implements
#216
triangle renderer
feature/216/triangles
into
master
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Nicolas Pope
requested to merge
feature/216/triangles
into
master
5 years ago
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9d074859
Compute actual z
· 9d074859
Nicolas Pope
authored
5 years ago
components/renderers/cpp/src/triangle_render.cu
+
13
−
1
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@@ -90,6 +90,17 @@ __device__ static
barycentricCoord
.
z
>=
0.0
&&
barycentricCoord
.
z
<=
1.0
;
}
/**
* For a given barycentric coordinate, compute the corresponding z position
* (i.e. depth) on the triangle.
*/
__device__
static
float
getZAtCoordinate
(
const
float3
&
barycentricCoord
,
const
float
(
&
tri
)[
3
])
{
return
(
barycentricCoord
.
x
*
tri
[
0
]
+
barycentricCoord
.
y
*
tri
[
1
]
+
barycentricCoord
.
z
*
tri
[
2
]);
}
/*
* Convert source screen position to output screen coordinates.
*/
@@ -155,7 +166,8 @@ __device__ static
float new_depth = (maxlen == 0.0f) ? d[0] : (d[0]*dist1 + d[1]*dist2 + d[2]*dist3) / (dist1+dist2+dist3);
//if (new_depth < params.camera.minDepth || new_depth > params.camera.maxDepth) continue;*/
float
new_depth
=
d
[
0
];
//float new_depth = d[0]; //(A > 0) ? (B > 0) ? 6.0f : 5.0f : (B > 0) ? 4.0f : 3.0f;
float
new_depth
=
getZAtCoordinate
(
baryCentricCoordinate
,
d
);
atomicMin
(
&
depth_out
(
sx
,
sy
),
int
(
new_depth
*
1000.0
f
));
}
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