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Implements #216 triangle renderer

Merged Nicolas Pope requested to merge feature/216/triangles into master
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@@ -45,8 +45,8 @@ __device__ inline float length2(int dx, int dy) { return dx*dx + dy*dy; }
s[2].y = min(s[2].y,10);
for (int sx=0; sx < s[1].x; ++sx) {
for (int sy=0; sy < s[2].y; ++sy) {
if (sx > s[2].y-sy) continue;
for (int sy=0; sy < min(s[1].x - sx, s[2].y); ++sy) {
//if (sx > s[2].y-sy) continue;
if (sx+s[0].x >= params.camera.width || sy+s[0].y >= params.camera.height) continue;
float dist1 = length2(sx,sy);
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