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Implements #188 normal shading

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@@ -14,7 +14,7 @@ void normals(ftl::cuda::TextureObject<float4> &output,
void normal_visualise(ftl::cuda::TextureObject<float4> &norm,
ftl::cuda::TextureObject<uchar4> &output,
const float3 &light,
const float3 &light, const float3 &diffuse, const float3 &ambient,
cudaStream_t stream);
void normal_filter(ftl::cuda::TextureObject<float4> &norm,
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