Skip to content
Snippets Groups Projects
Commit 185b9d7e authored by Sebastian Hahta's avatar Sebastian Hahta
Browse files

updated interface with automatic cpu/gpu transfer

parent f90f6872
No related branches found
No related tags found
2 merge requests!105CUDA optical flow smoothing,!103feature/frame class
Pipeline #13267 passed
......@@ -27,55 +27,57 @@ public:
return available_[_channelIdx(channel)];
}
/* @brief Get reference to the channel data.
* @param Channel type
* @param Output parameter
* @param User of the method sets data. NOTE: Only works on unused
* channels or if reset() was called previously (TODO).
* @returns True, if output parameter contains valid data
/* @brief get reference to the channel contents
* @param channel type
* @returns const reference to channel data
*
* Methods automatically copy between host/gpu if the data is only available
* in the other. Results are cached.
* in the other. Results are cached. Result is valid only if hasChannel() is
* true.
*/
bool getChannel(const ftl::rgbd::channel_t& channel, cv::Mat& out, bool set=false)
const cv::Mat& getChannel(const ftl::rgbd::channel_t& channel)
{
auto idx = _channelIdx(channel);
bool retval = available_[idx] & mask_host;
if (!retval)
if (!(available_[idx] & mask_host))
{
if (available_[idx] & mask_gpu)
{
channels_gpu_[idx].download(channels_host_[idx]);
retval = true;
set = true;
available_[idx] |= mask_host;
}
}
if (set) { available_[idx] |= mask_host; }
return channels_host_[idx];
}
out = channels_host_[idx];
return retval;
cv::Mat& setChannel(const ftl::rgbd::channel_t& channel)
{
auto idx = _channelIdx(channel);
available_[idx] = mask_host;
return channels_host_[idx];
}
bool getChannel(const ftl::rgbd::channel_t& channel, cv::cuda::GpuMat& out, bool set=false)
const cv::cuda::GpuMat& getChannelGpu(const ftl::rgbd::channel_t& channel)
{
auto idx = _channelIdx(channel);
bool retval = available_[idx] & mask_gpu;
if (!retval)
if (!(available_[idx] & mask_gpu))
{
if (available_[idx] & mask_host)
{
channels_gpu_[idx].upload(channels_host_[idx]);
retval = true;
set = true;
available_[idx] |= mask_gpu;
}
}
if (set) { available_[idx] |= mask_host; }
out = channels_gpu_[idx];
return retval;
return channels_gpu_[idx];
}
cv::cuda::GpuMat& setChannelGpu(const ftl::rgbd::channel_t& channel)
{
auto idx = _channelIdx(channel);
available_[idx] = mask_gpu;
return channels_gpu_[idx];
}
private:
......@@ -94,7 +96,8 @@ private:
case kChanConfidence: return 7;
case kChanFlow: return 8;
case kChanEnergy: return 9;
default: return 0; // should not happen (error)
// should not happen (error); returned index is kChanNone
default: return 0;
}
}
......
......@@ -173,9 +173,8 @@ bool StereoVideoSource::capture(int64_t ts) {
bool StereoVideoSource::retrieve() {
auto &frame = frames_[0];
frame.reset();
cv::cuda::GpuMat left, right;
frame.getChannel(ftl::rgbd::kChanLeft, left, true);
frame.getChannel(ftl::rgbd::kChanRight, right, true);
auto &left = frame.setChannelGpu(ftl::rgbd::kChanLeft);
auto &right = frame.setChannelGpu(ftl::rgbd::kChanRight);
lsrc_->get(left, right, calib_, stream2_);
#ifdef HAVE_OPTFLOW
......@@ -209,18 +208,15 @@ void StereoVideoSource::swap() {
bool StereoVideoSource::compute(int n, int b) {
auto &frame = frames_[1];
cv::cuda::GpuMat left, right, disp, depth;
frame.getChannel(ftl::rgbd::kChanLeft, left);
frame.getChannel(ftl::rgbd::kChanRight, right);
auto &left = frame.getChannelGpu(ftl::rgbd::kChanLeft);
auto &right = frame.getChannelGpu(ftl::rgbd::kChanRight);
const ftl::rgbd::channel_t chan = host_->getChannel();
if (left.empty() || right.empty()) return false;
if (chan == ftl::rgbd::kChanDepth) {
frame.getChannel(ftl::rgbd::kChanDepth, depth, true);
frame.getChannel(ftl::rgbd::kChanDisparity, disp, true);
auto &depth = frame.setChannelGpu(ftl::rgbd::kChanDepth);
auto &disp = frame.setChannelGpu(ftl::rgbd::kChanDisparity);
if (depth.empty()) depth = cv::cuda::GpuMat(left.size(), CV_32FC1);
if (disp.empty()) disp = cv::cuda::GpuMat(left.size(), CV_32FC1);
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment