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#ifndef _FTL_CUDA_ALGORITHMS_HPP_
#define _FTL_CUDA_ALGORITHMS_HPP_
#include <ftl/cuda_common.hpp>
namespace ftl {
namespace cuda {
void disparity_to_depth(const cv::cuda::GpuMat &disparity, cv::cuda::GpuMat &depth,
const ftl::rgbd::Camera &c, cv::cuda::Stream &stream);
void consistency(const TextureObject<float> &dl, const TextureObject<float> &dr,
TextureObject<float> &disp);
/**
* Calculate the sparse census 16x16 of two stereo images.
*/
void sparse_census(const TextureObject<uchar4> &l, const TextureObject<uchar4> &r,
TextureObject<uint2> &cl, TextureObject<uint2> &cr);
/**
* Filter a disparity image by a texture complexity threshold.
*/
void texture_filter(const TextureObject<uchar4> &t, const TextureObject<float> &d,
TextureObject<float> &f, int num_disp, double thresh);
/**
* Obtain a texture map from a colour image.
*/
void texture_map(const TextureObject<uchar4> &t,
TextureObject<float> &f);
void disparity_to_depth(const cv::cuda::GpuMat &disparity, cv::cuda::GpuMat &depth,
const ftl::rgbd::Camera &c, cv::cuda::Stream &stream);
void optflow_filter(cv::cuda::GpuMat &disp, const cv::cuda::GpuMat &optflow,
cv::cuda::GpuMat &history, int n_max, float threshold,
cv::cuda::Stream &stream);
}
}
#endif // _FTL_CUDA_ALGORITHMS_HPP_