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#include <glog/logging.h>
#include <ftl/net/socket.hpp>
#include <ftl/net/protocol.hpp>
#include <functional>
using ftl::net::Socket;
using ftl::net::Protocol;
std::map<uint64_t,Protocol*> Protocol::protocols__;
Protocol *Protocol::find(uint64_t id) {
if (protocols__.count(id) > 0) return protocols__[id];
else return NULL;
}
Protocol::Protocol(uint64_t id) : id_(id) {
protocols__[id] = this;
}
Protocol::~Protocol() {
protocols__.erase(id_);
// TODO Make sure all dependent sockets are closed!
}
void Protocol::bind(int service, std::function<void(uint32_t,Socket&)> func) {
if (handlers_.count(service) == 0) {
handlers_[service] = func;
} else {
LOG(ERROR) << "Message service " << service << " already bound";
}
}
void Protocol::dispatchRPC(Socket &s, const std::string &d) {
disp_.dispatch(s,d);
}
void Protocol::dispatchRaw(uint32_t service, Socket &s) {
// Lookup raw message handler
if (handlers_.count(service) > 0) {
handlers_[service](service, s);
} else {
LOG(ERROR) << "Unrecognised service request (" << service << ") from " << s.getURI();
}
}