#include <glog/logging.h> #include <ftl/net/socket.hpp> #include <ftl/net/protocol.hpp> #include <functional> using ftl::net::Socket; using ftl::net::Protocol; std::map<uint64_t,Protocol*> Protocol::protocols__; Protocol *Protocol::find(uint64_t id) { if (protocols__.count(id) > 0) return protocols__[id]; else return NULL; } Protocol::Protocol(uint64_t id) : id_(id) { protocols__[id] = this; } Protocol::~Protocol() { protocols__.erase(id_); // TODO Make sure all dependent sockets are closed! } void Protocol::bind(int service, std::function<void(uint32_t,Socket&)> func) { if (handlers_.count(service) == 0) { handlers_[service] = func; } else { LOG(ERROR) << "Message service " << service << " already bound"; } } void Protocol::dispatchRPC(Socket &s, const std::string &d) { disp_.dispatch(s,d); } void Protocol::dispatchRaw(uint32_t service, Socket &s) { // Lookup raw message handler if (handlers_.count(service) > 0) { handlers_[service](service, s); } else { LOG(ERROR) << "Unrecognised service request (" << service << ") from " << s.getURI(); } }