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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
gameObject.SetActive(false);
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
}
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
}
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
}
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
}
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
}
else
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0];
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}