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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public override void checkExistence()
{
if (resources < 1)
{
Destroy(gameObject);
}
}
public override void refreshSprite()
{
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}