Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
gameObject.SetActive(false);
if (getAmount() < 100)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
}
else if (getAmount() < 200)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
}
else if (getAmount() < 300)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
}
else if (getAmount() < 400)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
}
else if (getAmount() < 500)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
}
else
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0];
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}