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Nicolas Pope
ftl
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Design
Streaming
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5 years ago
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Nicolas Pope
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@@ -20,3 +20,11 @@ The protocol for a sync client is:
2.
Client sends latency adjusted timestamp to each streamer to sync local clocks
3.
Follow same protocol as normal client.
4.
Repeat ping and sync process periodically.
A streamer must also provide the following API over the network:
1.
List of all sources available for this streamer
2.
Statistics about specific stream: number of clients, achieved frame rate, ...
3.
Statistics about overall data rates, clients and resource usage
4.
Detailed descriptions of each specific source
Security must be a consideration at some point: specific sources may be owned or locked.
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