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Created with Raphaël 2.2.09Aug8762131Jul302826252423212018171210842130Jun292827262524232221201918171615141312111098765432129May2827262423222120191715131098763224Apr171514131211109875432131Mar302928272524222120191817disable PCLMerge branch 'bug/intrinsic-scaling' into 'master'Bug/intrinsic scalingFix thread init order in networkMerge branch 'bug/chunksync2' into 'master'Fixes for multi swap in net buffersMerge branch 'bug/chunksync2' into 'master'Partial fixes from chunk syncMerge branch 'feature/147/clipping' into 'master'Implement #147 clippingMerge branch 'master' of gitlab.utu.fi:nicolas.pope/ftlVisualStudio options to CMakeMerge branch 'feature/visionperf2' into 'master'Move rectify to CPUMerge branch 'feature/140/fps' into 'master'Resolves #140 with fps adjustmentbetter visualizationMerge branch 'feature/135/splatting' into 'master'Resolve #135 with principal surface splatsRemove broken buffer swapWIP Fix for snapshot and reconMerge branch 'feature/visionperf' into 'master'Make capture and compute parallelMerge branch 'feature/sgm-resolution' into 'master'sgm: support for different resolution disparityIntrinsic parameter scalingRename Q to K (camera matrix)fix wrong reslution (1080 instead of 720)visualize edges in depth maplibSGM: new parameters and parameter validationMerge branch 'feature/calibration-multi' into 'master'multi-camera calibration: all pieces working nowWIP More attempts at eye posesWIP adjust transformWIP Working VRconfig: add extrinsic file optionMerge branch 'feature/115/snapshotmulti' into 'master'Resolves #115 in groupview appFix for texture object destroyed bugFix for odd no camera bug
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