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Created with Raphaël 2.2.06Oct5432130Sep29272625232019181716131211429Aug28272423212019151413121198762131Jul302826252423212018171210842130Jun292827262524232221201918171615141312111098765432129May282726242322Colour confidenceRevert to best costMinor changeImprove confidence renderFix visualise confidenceTidy codeInline cost functionsSelection of cost functionsMess with confidence channelAllow disable of fillingAttempt at hole fillRemove old energy vectorAdd mask channel and mask wrapperRandom experiment with motion contribsPass params to move pointsrange adjustmentMinor change to default values and cost functionMove depth and generate points afterUse depth instead of pointsRay step versionInitial no warpAlternate costdifferent resolutionsmatrix conversions correctedscale/pad/crop if non-standard formatMerge branch 'master' into feature/121/vrAdd colour confidence only optionChange the motion propertiesWIP improve depth ray correspondenceInitial depth ray attemptMethod to get pinhole camera matrix from OpenVRAllow for frame buffer full problemsMerge branch 'master' into feature/121/vrMerge branch 'feature/184/weightcol' into 'master'Implements #184 weight colours by normalMerge branch 'feature/188/shading' into 'master'Implements #188 normal shadingMerge branch 'feature/182/splats' into 'master'Implements #182 splattingAdded comments
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