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Created with Raphaël 2.2.022Jun21201918171615141312111098765432129May2827262423222120191715131098763224Apr171514131211109875432131Mar302928272524222120191817161513121187128Feb272625242322212019151311521Implements #41 colour correctionAttempt3 at correct windows includeAttempt2 at windows include correctionFix includes for windowsAllow relative file URIsFix for using test data directoriesFat surfacesRemove problematic padding codeTidy render codeScale voxel pixel size by depthWIP Fix for some mssing valuesSpace to pause in GUIInvert and exagerate depth mapPrecision movement in GUIDont clamp truncation valuesClear completely between framesRemove old integration experimentRemove colour flicker problemAdd raycast show voxel block bordersMerge branch 'feature/100/gpu' into 'master'Resolves #100 GPU pipeline for visionTweaks to reg parametersfix bug in standard deviation (no input)Merge branch 'master' of gitlab.utu.fi:nicolas.pope/ftlisValidDepth() functionMerge branch 'feature/calibapp-improvements' into 'master'Feature/calibapp improvementsMerge branch 'feature/95/siftreg' into 'master'Partial completion of #95Cleanup and smoothImproved camera controlsMerge branch 'feature/visualization-stddev' into 'master'Standard deviation visualization for depth values.Merge branch 'feature/sfmreg' into 'master'Add automated matching to registration appReload past transformsFix for segfault in net chunk recvAdd pause buttonAdd hide window shortcut in GUIUsed shared lock for chunk sending
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