Implement #150 splat resizing
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- Nicolas Pope authored
@@ -401,8 +401,8 @@ __device__ inline float warpMin(float e) {
Increase splat size by adjusting smoothing value by distance from virtual camera. This results in splat sizes increasing with distance as area of influence of a single point increases. Not ideal, since it makes everything look fat and blurred at a distance. Instead perhaps the energy threshold should be reduced?