Implement #150 splat resizing
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- Nicolas Pope authored
@@ -550,7 +550,7 @@ __device__ inline float warpMin(float e) {
@@ -613,7 +613,7 @@ __global__ void dibr_attribute_contrib_kernel(
Maintenance on Tuesday 15.4. at 14:00. ETA 60 - 90 minutes.
Increase splat size by adjusting smoothing value by distance from virtual camera. This results in splat sizes increasing with distance as area of influence of a single point increases. Not ideal, since it makes everything look fat and blurred at a distance. Instead perhaps the energy threshold should be reduced?