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Implements #146 upsampling option

Merged Nicolas Pope requested to merge feature/146/upsample into master
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@@ -306,7 +306,7 @@ const GLTexture &ftl::gui::Camera::captureFrame() {
case ftl::rgbd::kChanDepth:
if (depth.rows == 0) { break; }
visualizeDepthMap(depth, tmp, 7.0);
drawEdges(rgb, tmp);
if (screen_->root()->value("showEdgesInDepth", false)) drawEdges(rgb, tmp);
texture_.update(tmp);
break;
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