Implements #146 upsampling option
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- Nicolas Pope authored
@@ -346,7 +346,8 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
@@ -346,7 +346,8 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
@@ -360,6 +361,7 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
@@ -360,6 +361,7 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
@@ -393,17 +395,19 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
@@ -393,17 +395,19 @@ __global__ void OLD_dibr_visibility_kernel(TextureObject<int> depth, int cam, Sp
const float3 point = params.camera.kinectDepthToSkeleton(x+u, y+v, float(point_in.tex2D(x+u, y+v)) / 1000.0f);