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Add full 3D MLS and carving

Merged Nicolas Pope requested to merge exp/rendcheck into master
6 files
+ 141
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@@ -58,6 +58,7 @@ class CUDARender : public ftl::render::FSRenderer {
ftl::cuda::TextureObject<float4> accum_; // 2 is number of channels can render together
ftl::cuda::TextureObject<int> contrib_;
//ftl::cuda::TextureObject<half4> normals_;
cv::cuda::GpuMat colour_scale_;
std::list<cv::cuda::GpuMat*> screen_buffers_;
std::list<cv::cuda::GpuMat*> depth_buffers_;
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