Basic OpenGL renderer
Uses shaders and OpenGL to do all rendering from depth maps to virtual view. It is inefficient and slower than CUDA currently, but can be enhanced in the future. CUDA remains default renderer.
Uses shaders and OpenGL to do all rendering from depth maps to virtual view. It is inefficient and slower than CUDA currently, but can be enhanced in the future. CUDA remains default renderer.
merged
mentioned in commit b1a8b51e