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Holoportation blue tint effect

Merged Nicolas Pope requested to merge feature/coolrender into master
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@@ -42,6 +42,11 @@ void normal_visualise(ftl::cuda::TextureObject<float4> &norm,
@@ -42,6 +42,11 @@ void normal_visualise(ftl::cuda::TextureObject<float4> &norm,
const float3 &light, const uchar4 &diffuse, const uchar4 &ambient,
const float3 &light, const uchar4 &diffuse, const uchar4 &ambient,
cudaStream_t stream);
cudaStream_t stream);
 
void cool_blue(ftl::cuda::TextureObject<float4> &norm,
 
ftl::cuda::TextureObject<uchar4> &output,
 
const uchar4 &colouring, const float3x3 &pose,
 
cudaStream_t stream);
 
void normal_filter(ftl::cuda::TextureObject<float4> &norm,
void normal_filter(ftl::cuda::TextureObject<float4> &norm,
ftl::cuda::TextureObject<float4> &points,
ftl::cuda::TextureObject<float4> &points,
const ftl::rgbd::Camera &camera, const float4x4 &pose,
const ftl::rgbd::Camera &camera, const float4x4 &pose,
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