Skip to content
Snippets Groups Projects

Resolves #243 right eye transform bug

Merged Nicolas Pope requested to merge bug/243/righttransform into master
1 file
+ 1
1
Compare changes
  • Side-by-side
  • Inline
@@ -619,7 +619,7 @@ bool Triangular::render(ftl::rgbd::VirtualSource *src, ftl::rgbd::Frame &out) {
Eigen::Matrix4f transform = Eigen::Matrix4f::Identity();
transform(0, 3) = baseline;
Eigen::Matrix4f matrix = transform.inverse() * src->getPose().cast<float>();
Eigen::Matrix4f matrix = src->getPose().cast<float>() * transform.inverse();
params.m_viewMatrix = MatrixConversion::toCUDA(matrix.inverse());
params.m_viewMatrixInverse = MatrixConversion::toCUDA(matrix);
Loading