Implements #223 colour based smooth, but is too simplistic
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- Nicolas Pope authored
@@ -45,11 +45,11 @@ __global__ void computeNormals_kernel(ftl::cuda::TextureObject<float4> output,
@@ -118,7 +118,7 @@ __global__ void smooth_normals_kernel(ftl::cuda::TextureObject<float4> norms,
@@ -128,7 +128,7 @@ __global__ void smooth_normals_kernel(ftl::cuda::TextureObject<float4> norms,