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Implements #189 using density to estimate radius

Merged Nicolas Pope requested to merge feature/189/splatradius into master
13 files
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@@ -235,6 +235,7 @@ void ftl::gui::Camera::setChannel(Channel c) {
@@ -235,6 +235,7 @@ void ftl::gui::Camera::setChannel(Channel c) {
channel_ = c;
channel_ = c;
switch (c) {
switch (c) {
case Channel::Energy:
case Channel::Energy:
 
case Channel::Density:
case Channel::Flow:
case Channel::Flow:
case Channel::Confidence:
case Channel::Confidence:
case Channel::Normals:
case Channel::Normals:
@@ -381,6 +382,7 @@ const GLTexture &ftl::gui::Camera::captureFrame() {
@@ -381,6 +382,7 @@ const GLTexture &ftl::gui::Camera::captureFrame() {
visualizeEnergy(depth_, tmp, 1.0);
visualizeEnergy(depth_, tmp, 1.0);
texture_.update(tmp);
texture_.update(tmp);
break;
break;
 
case Channel::Density:
case Channel::Energy:
case Channel::Energy:
if (depth_.rows == 0) { break; }
if (depth_.rows == 0) { break; }
visualizeEnergy(depth_, tmp, 10.0);
visualizeEnergy(depth_, tmp, 10.0);
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