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Closed Two stage meshing and merge
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  • Two stage meshing and merge

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  • Closed Issue created by Nicolas Pope

    Perform mesh depth render in two steps of overlapping diamonds with a smoothing between them as a final step. Currently the two steps are done together with no smooth merging which results in small triangle artifacts. Another option would be to post-process the depth map to smooth these away.

    Edited by Nicolas Pope

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