Post-render filtering of edges
Depth discontinuities in the final render can result in pixelated borders around objects. These areas should be smoothed with something like a bilinear filter to create nice smooth edges.
Depth discontinuities in the final render can result in pixelated borders around objects. These areas should be smoothed with something like a bilinear filter to create nice smooth edges.
added To Do label
changed the description
mentioned in merge request !166 (merged)
mentioned in issue #239 (closed)
closed via merge request !166 (merged)
mentioned in commit 860ad062
mentioned in commit ec7267db