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Commit 11198d70 authored by Nicolas Pope's avatar Nicolas Pope
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Random experiment with motion contribs

parent 9d22d5a7
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1 merge request!122Implements #183 depth ray correspondences
Pipeline #15009 failed
......@@ -51,6 +51,10 @@ __global__ void correspondence_energy_vector_kernel(
//const float3 world1 = make_float3(p1.tex2D(x, y));
const float depth1 = d1.tex2D(x,y); //(pose1_inv * world1).z; // Initial starting depth
if (depth1 < cam1.minDepth || depth1 > cam1.maxDepth) return;
// TODO: Temporary hack to ensure depth1 is present
const float4 temp = vout.tex2D(x,y);
vout(x,y) = make_float4(depth1, 0.0f, temp.z, temp.w);
const float3 world1 = pose1 * cam1.screenToCam(x,y,depth1);
......@@ -219,9 +223,9 @@ __global__ void move_points_kernel(
//if (pn.x == MINF) continue;
if (vecn.x == 0.0f) continue;
const float s = ftl::cuda::weighting(fabs(vec0.x - vecn.x), params.range);
contrib += vecn.w * s;
delta += vecn.w * s * vecn.z;
const float s = ftl::cuda::weighting(fabs(vec0.z - vecn.z), params.range);
contrib += (vecn.w+0.01f) * s;
delta += (vecn.w+0.01f) * s * ((vecn.w == 0.0f) ? vecn.x : vecn.z);
}
}
......
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