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#include "catch.hpp"
#include <ftl/net.hpp>
#include <ftl/net/socket.hpp>
#include <ftl/net/listener.hpp>
#include <memory>
using ftl::net::Socket;
using ftl::net::Protocol;
using std::shared_ptr;
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// --- Support -----------------------------------------------------------------
#ifndef WIN32
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#endif
#ifdef WIN32
#include <windows.h>
#include <winsock.h>
typedef int socklen_t;
#define MSG_WAITALL 0
#endif
static int ssock = INVALID_SOCKET;
static sockaddr_in slocalAddr;
void fin_server() {
//int t = 1;
//setsockopt(ssock,SOL_SOCKET,SO_REUSEADDR,&t,sizeof(int));
#ifndef WIN32
if (ssock != INVALID_SOCKET) close(ssock);
#else
if (ssock != INVALID_SOCKET) closesocket(ssock);
#endif
ssock = INVALID_SOCKET;
}
void init_server() {
//fin_server();
int port = 7077;
#ifdef WIN32
WSAData wsaData;
//If Win32 then load winsock
if (WSAStartup(MAKEWORD(1,1), &wsaData) != 0) {
std::cerr << "Socket error\n";
return;
}
#endif
ssock = socket(AF_INET, SOCK_STREAM, 0);
if (ssock == INVALID_SOCKET) {
std::cerr << "Socket error 1\n";
return;
}
int enable = 1;
if (setsockopt(ssock, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int)) < 0)
std::cerr << "setsockopt(SO_REUSEADDR) failed" << std::endl;
//Specify listen port and address
//memset(&s_localAddr, 0, sizeof(s_localAddr));
slocalAddr.sin_family = AF_INET;
slocalAddr.sin_addr.s_addr = htonl(INADDR_ANY);
slocalAddr.sin_port = htons(port);
int rc = bind(ssock, (struct sockaddr*)&slocalAddr, sizeof(slocalAddr));
if (rc == SOCKET_ERROR) {
std::cerr << "Socket error 2\n";
#ifndef WIN32
close(ssock);
#else
closesocket(ssock);
#endif
ssock = INVALID_SOCKET;
return;
}
//Attempt to start listening for connection requests.
rc = ::listen(ssock, 1);
if (rc == SOCKET_ERROR) {
std::cerr << "Socket error 3\n";
#ifndef WIN32
close(ssock);
#else
closesocket(ssock);
#endif
ssock = INVALID_SOCKET;
return;
}
}
// --- Tests -------------------------------------------------------------------
TEST_CASE("net::connect()", "[net]") {
init_server();
shared_ptr<Socket> sock = nullptr;
SECTION("valid tcp connection using ipv4") {
sock = ftl::net::connect("tcp://127.0.0.1:7077");
REQUIRE(sock != nullptr);
REQUIRE(sock->isValid());
}
SECTION("valid tcp connection using hostname") {
sock = ftl::net::connect("tcp://localhost:7077");
REQUIRE(sock->isValid());
}
SECTION("invalid protocol") {
sock = ftl::net::connect("http://127.0.0.1:7077");
REQUIRE(!sock->isValid());
}
SECTION("empty uri") {
sock = ftl::net::connect("");
REQUIRE(!sock->isValid());
}
SECTION("null uri") {
sock = ftl::net::connect(NULL);
REQUIRE(!sock->isValid());
}
// Disabled due to long timeout
/*SECTION("incorrect ipv4 address") {
sock = ftl::net::raw::connect("tcp://192.0.1.1:7077");
REQUIRE(sock != NULL);
REQUIRE(sock->isConnected() == false);
sock = NULL;
}*/
// Removed as too slow
/*SECTION("incorrect dns address") {
sock = ftl::net::connect("tcp://xryyrrgrtgddgr.com:7077");
REQUIRE(!sock->isValid());
}*/
fin_server();
}
TEST_CASE("net::listen()", "[net]") {
SECTION("tcp any interface") {
REQUIRE( ftl::net::listen("tcp://localhost:9001")->isListening() );
SECTION("can connect to listening socket") {
auto sock = ftl::net::connect("tcp://127.0.0.1:9001");
REQUIRE(sock->isValid());
ftl::net::wait(); // Handshake 1
ftl::net::wait(); // Handshake 2
REQUIRE(sock->isConnected());
// TODO Need way of knowing about connection
}
ftl::net::stop();
}
SECTION("on connection event") {
auto l = ftl::net::listen("tcp://localhost:9002");
REQUIRE( l->isListening() );
bool connected = false;
l->onConnection([&](shared_ptr<Socket> s) {
ftl::net::wait(); // Wait for handshake
REQUIRE( s->isConnected() );
connected = true;
});
auto sock = ftl::net::connect("tcp://127.0.0.1:9002");
ftl::net::wait();
REQUIRE( connected );
ftl::net::stop();
}
}
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TEST_CASE("Net Integration", "[integrate]") {
std::string data;
Protocol p(143);
p.bind("add", [](int a, int b) {
return a + b;
});
p.bind(100, [&data](uint32_t m, Socket &s) {
s.read(data);
});
auto l = ftl::net::listen("tcp://localhost:9000");
REQUIRE( l->isListening() );
l->setProtocol(&p);
shared_ptr<Socket> s1;
l->onConnection([&s1](auto &s) { s1 = s; });
shared_ptr<Socket> s2 = ftl::net::connect("tcp://localhost:9000");
ftl::net::wait(); // TODO, make setProtocol block until handshake complete
ftl::net::wait();
REQUIRE( s1 != nullptr );
REQUIRE( s2 != nullptr );
REQUIRE( s1->isConnected() );
REQUIRE( s2->isConnected() );
REQUIRE( s1->call<int>("add", 5, 6) == 11 );
REQUIRE( s2->call<int>("add", 10, 5) == 15);
s1->send(100, "hello world");
ftl::net::wait();
// TODO s2->wait(100);
REQUIRE( data == "hello world" );
}