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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Resource : MonoBehaviour
{
[SerializeField]
protected Sprite[] sprites;
public virtual void setAmount(int i)
}
public int getAmount()
{
return resources;
}
public int extractResource(int amount)
{
if (resources-amount < 0)
{
int r = resources;