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Commit 99f9df07 authored by Leevi Grönlund's avatar Leevi Grönlund
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Added resource images to prefabs etc

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......@@ -93,6 +93,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 35ded1978221bf847a4ec774ba1dc91c, type: 3}
m_Name:
m_EditorClassIdentifier:
wood: 0
quarry: {fileID: 0}
--- !u!61 &7985519473791055737
BoxCollider2D:
m_ObjectHideFlags: 0
......
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6392040089189307514
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4378544729630622907}
- component: {fileID: 6537826622454043909}
- component: {fileID: 4263803972273305565}
m_Layer: 0
m_Name: StoneResouce
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4378544729630622907
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6392040089189307514}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.8576136, y: 4.473294, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6537826622454043909
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6392040089189307514}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!114 &4263803972273305565
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6392040089189307514}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 23de19c4f52dce74cb534c58eddea6df, type: 3}
m_Name:
m_EditorClassIdentifier:
resources: 0
resourceImg: {fileID: 21300000, guid: 3afeae76aeeab15babf97f3209d522dd, type: 3}
sprites:
- {fileID: 21300000, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
- {fileID: 21300002, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
- {fileID: 21300004, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
- {fileID: 21300006, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
- {fileID: 21300008, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
- {fileID: 21300010, guid: 69185a3ed6e033642b69e02c07c3804c, type: 3}
fileFormatVersion: 2
guid: 7cc2749849aa8ed44822124911f81580
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
......@@ -120,6 +120,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
resources: 0
resourceImg: {fileID: 21300000, guid: 28f55f31ef54a8ad3a4167614cf51050, type: 3}
sprites:
- {fileID: 21300000, guid: c6be499253804b13b9d479f7394d8bd4, type: 3}
- {fileID: 21300002, guid: c6be499253804b13b9d479f7394d8bd4, type: 3}
......
......@@ -7,8 +7,7 @@ public class Outcrop : MonoBehaviour
{
[SerializeField]
private int wood;
[SerializeField]
private GameObject quarry;
public int getAmount()
......
......@@ -8,19 +8,14 @@ public abstract class Resource : MonoBehaviour
private int resources;
[SerializeField]
private bool resourceSource;
private Sprite resourceImg;
[SerializeField]
protected Sprite[] sprites;
public bool isResourceSource()
public Sprite getResourceImg()
{
return resourceSource;
}
public void setResourceSource(bool i)
{
resourceSource = i;
return resourceImg;
}
public virtual void setAmount(int i)
......
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