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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CityUpgrade : Upgrade
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void UpgradeCity()
{
UpgradeTargets target = UpgradeTargets.city;
City city = gameObject.GetComponent<City>();
int currentLevel = city.GetLevel(target);
if (city.GetLevel(UpgradeTargets.population) >= 5) {
city.UseResources(GetPrices(currentLevel * 10));
// city.IncreaseCityLevel(); currently not implemented in City
}
}
}