using System.Collections; using System.Collections.Generic; using UnityEngine; public class CityUpgrade : Upgrade { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void UpgradeCity() { UpgradeTargets target = UpgradeTargets.city; City city = gameObject.GetComponent<City>(); int currentLevel = city.GetLevel(target); if (city.GetLevel(UpgradeTargets.population) >= 5) { city.UseResources(GetPrices(currentLevel * 10)); // city.IncreaseCityLevel(); currently not implemented in City } } }