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Commit 9b80d786 authored by Tony Pohto's avatar Tony Pohto
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ultimate musa lisätty

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fileFormatVersion: 2
guid: 515d97e3fc007c24ba400579e4b7e91d
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
......@@ -321,6 +321,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2d496a86a17b9d0489876dbf81a4e9bc, type: 3}
m_Name:
m_EditorClassIdentifier:
endGame: {fileID: 0}
--- !u!212 &427384616
SpriteRenderer:
m_ObjectHideFlags: 0
......@@ -1076,7 +1077,7 @@ PrefabInstance:
- target: {fileID: 203678261489018089, guid: 530bea3a047bd31458b647c456257c63,
type: 3}
propertyPath: musics.Array.size
value: 11
value: 12
objectReference: {fileID: 0}
- target: {fileID: 203678261489018089, guid: 530bea3a047bd31458b647c456257c63,
type: 3}
......@@ -1133,6 +1134,11 @@ PrefabInstance:
propertyPath: musics.Array.data[10]
value:
objectReference: {fileID: 8300000, guid: 584a9744e24de204abc89d99211a232b, type: 3}
- target: {fileID: 203678261489018089, guid: 530bea3a047bd31458b647c456257c63,
type: 3}
propertyPath: musics.Array.data[11]
value:
objectReference: {fileID: 8300000, guid: 515d97e3fc007c24ba400579e4b7e91d, type: 3}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 530bea3a047bd31458b647c456257c63, type: 3}
--- !u!1 &1968252522
......
......@@ -28,7 +28,7 @@ public class AudioSystem : MonoBehaviour, IAction
public void React(EventType type) {
if (type == EventType.GameStarts)
{
StartCoroutine("GameStartsClip");
GameStartsClip();
}
if (type == EventType.CitySmall)
{
......@@ -70,32 +70,34 @@ public class AudioSystem : MonoBehaviour, IAction
{
WinClip();
}
if (type == EventType.Ultimate)
{
UltimateClip();
}
}
public IEnumerator GameStartsClip()
public void GameStartsClip()
{
StartCoroutine("PlayEffect", 6);
yield return new WaitForSeconds(2);
ac.clip = musics[1];
StartCoroutine("FadeIn", 0);
StartCoroutine("FadeOutIn", new Timing(1, 1));
}
public void CitySmallClip()
{
StartCoroutine("FadeOutIn", new Timing(3, 1));
StartCoroutine("FadeOutIn", new Timing(2, 1));
}
public void CityBigClip()
{
StartCoroutine("FadeOutIn", new Timing(3, 2));
StartCoroutine("FadeOutIn", new Timing(1, 2));
}
public void HuntingSmallClip()
{
StartCoroutine("FadeOutIn", new Timing(2, 4));
StartCoroutine("FadeOutIn", new Timing(1, 3));
}
public void HuntingBigClip()
{
StartCoroutine("FadeOutIn", new Timing(2, 5));
StartCoroutine("FadeOutIn", new Timing(1, 5));
}
public void WoodClip()
{
......@@ -121,6 +123,11 @@ public class AudioSystem : MonoBehaviour, IAction
{
StartCoroutine("FadeOutIn", new Timing(1, 10));
}
public void UltimateClip()
{
StartCoroutine("FadeOutIn", new Timing(1, 11));
}
IEnumerator FadeOutIn(Timing t) {
//yield return FadeOut(t.duration);
yield return StartCoroutine("FadeOut", t.duration);
......
......@@ -12,6 +12,7 @@ public enum EventType
HuntingSmall,
HuntingBig,
WinMusic,
MenuMusic,
Ultimate,
//effects
WoodChopped,
......
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