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Fix for recon crash in mvmls

Merged Nicolas Pope requested to merge bug/reconcrashstart into master

A bug existed where if the number of frames in a frameset changed (increased as more nodes connected) then internal buffers within the MVMLS operator needed to be resized. It seems a problem occurred with reallocating texture objects that hasn't been entirely fixed but has be worked around by having pointers to texture objects instead.

Merge request reports

Pipeline #19522 passed

Pipeline passed for 6e7ec946 on bug/reconcrashstart

Merged by Nicolas PopeNicolas Pope 5 years ago (Jan 30, 2020 10:27am UTC)

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Pipeline #19524 passed

Pipeline passed for ba1fa522 on master

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