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Commit a314e94a authored by Leevi Grönlund's avatar Leevi Grönlund
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Updated resources

parent 960da0f4
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...@@ -18,7 +18,7 @@ public class BerryBush : Resource ...@@ -18,7 +18,7 @@ public class BerryBush : Resource
private IEnumerator timer() private IEnumerator timer()
{ {
yield return new WaitForSeconds(600); yield return new WaitForSeconds(600);
setAmount(500); setAmount(50);
coroutineRunning = false; coroutineRunning = false;
...@@ -37,19 +37,19 @@ public class BerryBush : Resource ...@@ -37,19 +37,19 @@ public class BerryBush : Resource
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
} }
else if (getAmount() < 100) else if (getAmount() <= 10)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
} }
else if (getAmount() < 200) else if (getAmount() <= 20)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
} }
else if (getAmount() < 300) else if (getAmount() <= 30)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
} }
else if (getAmount() < 400) else if (getAmount() <= 40)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
} }
...@@ -63,7 +63,7 @@ public class BerryBush : Resource ...@@ -63,7 +63,7 @@ public class BerryBush : Resource
void Start() void Start()
{ {
setEventType(EventType.Berrypicked); setEventType(EventType.Berrypicked);
setAmount(500); setAmount(50);
} }
// Update is called once per frame // Update is called once per frame
......
...@@ -12,42 +12,42 @@ public class Forest : Resource ...@@ -12,42 +12,42 @@ public class Forest : Resource
isForester = i; isForester = i;
if (isForester == true) if (isForester == true)
{ {
growthspeed = 5f; growthspeed = 3f;
} }
else else
{ {
growthspeed = 10f; growthspeed = 5f;
} }
} }
public override void refreshSprite() public override void refreshSprite()
{ {
if (sprites == null) return; if (sprites == null) return;
if (getAmount() < 125) if (getAmount() < 25)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[7]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[7];
} }
else if (getAmount() < 250) else if (getAmount() < 50)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[6]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[6];
} }
else if (getAmount() < 375) else if (getAmount() < 75)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
} }
else if (getAmount() < 500) else if (getAmount() < 100)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
} }
else if (getAmount() < 625) else if (getAmount() < 125)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
} }
else if (getAmount() < 750) else if (getAmount() < 150)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
} }
else if (getAmount() < 875) else if (getAmount() < 175)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
} }
...@@ -69,7 +69,7 @@ public class Forest : Resource ...@@ -69,7 +69,7 @@ public class Forest : Resource
void Start() void Start()
{ {
setEventType(EventType.WoodChopped); setEventType(EventType.WoodChopped);
setAmount(Random.Range(50, 300)); setAmount(Random.Range(50, 150));
isForester = false; isForester = false;
growthspeed = 1; growthspeed = 1;
StartCoroutine("Grow"); StartCoroutine("Grow");
...@@ -77,7 +77,7 @@ public class Forest : Resource ...@@ -77,7 +77,7 @@ public class Forest : Resource
IEnumerator Grow() IEnumerator Grow()
{ {
while (getAmount() < 1000) while (getAmount() < 200)
{ {
setAmount(getAmount() + 1); setAmount(getAmount() + 1);
yield return new WaitForSeconds(growthspeed); yield return new WaitForSeconds(growthspeed);
......
...@@ -16,23 +16,23 @@ public class Quarry : Resource ...@@ -16,23 +16,23 @@ public class Quarry : Resource
public override void refreshSprite() public override void refreshSprite()
{ {
if (sprites == null) return; if (sprites == null) return;
if (getAmount() < 100) if (getAmount() < 50)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
} }
else if (getAmount() < 200) else if (getAmount() < 166)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
} }
else if (getAmount() < 300) else if (getAmount() < 333)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
} }
else if (getAmount() < 400) else if (getAmount() < 500)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
} }
else if (getAmount() < 500) else if (getAmount() < 633)
{ {
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1]; gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
} }
...@@ -46,7 +46,7 @@ public class Quarry : Resource ...@@ -46,7 +46,7 @@ public class Quarry : Resource
void Start() void Start()
{ {
setEventType(EventType.StoneCut); setEventType(EventType.StoneCut);
setAmount(Random.Range(2000, 4000)); setAmount(Random.Range(500, 800));
} }
// Update is called once per frame // Update is called once per frame
......
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