Newer
Older
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Forest : Resource
{
private bool isForester;
private float growthspeed;
public void setForester(bool i)
{
isForester = i;
if (isForester == true)
{
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[7];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[6];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[5];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[4];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[3];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[2];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[1];
gameObject.GetComponent<SpriteRenderer>().sprite = sprites[0];
gameObject.SetActive(false);
}
}
// Start is called before the first frame update
void Start()
{