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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollectorMover : MonoBehaviour
{
[SerializeField]
Sprite[] sprites = null;
Collector col;
// Start is called before the first frame update
void Start()
{
col = gameObject.GetComponent<Collector>();
}
// Update is called once per frame
void Update()
{
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//Vector3 target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector3 target = col.GetMoveToTarget().transform.position;
Vector3 dir = target - transform.position;
GameObject go = new GameObject();
go.transform.position = target;
dir = go.transform.InverseTransformDirection(dir);
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
angle += 22.5f;
Destroy(go);
SpriteRenderer rd = gameObject.GetComponent<SpriteRenderer>();
if(angle > -180 && angle < -135f)
{
rd.sprite = sprites[3];
}
else if (angle > -135f && angle < -90f)
{
rd.sprite = sprites[1];
}
else if (angle > -90f && angle < -45f)
{
rd.sprite = sprites[0];
}
else if (angle > -45f && angle < 0f)
{
rd.sprite = sprites[2];
}
else if (angle > 0f && angle < 45f)
{
rd.sprite = sprites[4];
}
else if (angle > 45f && angle < 90f)
{
rd.sprite = sprites[6];
}
else if (angle > 90f && angle < 135f) {
rd.sprite = sprites[7];
}
else if (angle > 135f && angle < 180f)
{
rd.sprite = sprites[5];
}
else
{
rd.sprite = sprites[3];
}
}
}