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Commit 7d7005de authored by Petteri's avatar Petteri
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collector update

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......@@ -14,7 +14,7 @@ GameObject:
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m_Name: worker
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......@@ -101,6 +101,7 @@ MonoBehaviour:
home: {fileID: 7607310651946833762, guid: 118ed7528555d45418acb5a87b330000, type: 3}
resource: {fileID: 0}
speed: 1
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......
......@@ -18,11 +18,15 @@ public class Collector : MonoBehaviour
[SerializeField]
private GameObject home;
[SerializeField]
private Resource resource;
public float speed = 1;
[SerializeField]
private GameObject target_flag;
public GameObject flag;
// Start is called before the first frame update
void Start()
{
......@@ -37,7 +41,7 @@ public class Collector : MonoBehaviour
{
this.move_to = target;
}
// Update is called once per frame
void Update()
{
......@@ -49,8 +53,12 @@ public class Collector : MonoBehaviour
RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero);
if (hit.collider != null)
{
DestroyImmediate(target_flag);
target_flag = Instantiate(flag, hit.point, Quaternion.identity);
target_flag.GetComponent<Flag>().SetWorker(this.gameObject);
SetTarget(hit.collider.gameObject);
MoveTo(hit.collider.gameObject);
if(resource == null || hit.collider.gameObject.tag == "Home")
MoveTo(hit.collider.gameObject);
}
}
if (move_to != null)
......@@ -59,15 +67,28 @@ public class Collector : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Resource")
if (target_flag != null)
{
//Amount of resources worker is carrying right now
this.amount = collision.gameObject.GetComponent<Resource>().extractResource(this.max_amount);
//Gives target resource to resource variable
this.resource = this.target.GetComponent<Resource>();
StartCoroutine("goHome");
if(collision.gameObject.transform.position == target_flag.transform.position) {
if(resource == null)
{
/*if(target.GetComponent<Resource>().vie_tavaraa())
{
}
else
{*/
//Amount of resources worker is carrying right now
this.amount = target.GetComponent<Resource>().extractResource(this.max_amount);
//Gives target resource to resource variable
this.resource = this.target.GetComponent<Resource>();
//}
}
StartCoroutine("goHome");
}
}
else if (collision.gameObject.tag == "Home" && this.resource != null)
if (collision.gameObject.tag == "Home" && this.resource != null)
{
//resets amount and resource variables
collision.gameObject.GetComponent<City>().AddResource(this.resource, this.amount);
......@@ -80,6 +101,8 @@ public class Collector : MonoBehaviour
IEnumerator goHome()
{
yield return new WaitForSeconds(4);
if(target == null)
DestroyImmediate(target_flag);
MoveTo(home);
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Flag : MonoBehaviour
{
[SerializeField]
private GameObject Worker;
public void SetWorker(GameObject w)
{
this.Worker = w;
}
public GameObject GetWorker()
{
return this.Worker;
}
}
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