diff --git a/Assets/Scripts/Bubble.cs b/Assets/Scripts/Bubble.cs
index d16f2d945d950c891b212915696f1502e14b7959..097e91fe36fa79229011a4ee3be5b6631be30ade 100644
--- a/Assets/Scripts/Bubble.cs
+++ b/Assets/Scripts/Bubble.cs
@@ -38,6 +38,7 @@ public class Bubble : MonoBehaviour
     public InputAction leftTouchMoveAction;
     public InputAction rightTouchMoveAction;
     public float Score {get{return score;}}
+    public bool Grass {get{return grass;}}
 
     private void Awake()
     {
diff --git a/Assets/Scripts/GameLoop.cs b/Assets/Scripts/GameLoop.cs
index 827abe9ebc2310f99574c190e0706210ae94259d..9277b181d29a120667b5f268c5c1c46602eec97a 100644
--- a/Assets/Scripts/GameLoop.cs
+++ b/Assets/Scripts/GameLoop.cs
@@ -138,7 +138,7 @@ public class GameLoop : MonoBehaviour
             else
             {
                 spawnDelay -= spawnStep;
-                if (spawnDelay <= spawnDelayMin) 
+                if (spawnDelay < spawnDelayMin) 
                 {
                     spawnDelayMultiplier *= 0.9f;
                     if (spawnDelayMax * spawnDelayMultiplier < spawnDelayMin) spawnDelayMultiplier = 0.25f;
@@ -146,12 +146,12 @@ public class GameLoop : MonoBehaviour
                     foreach (var bub in bubblePrefabs.Where(x => x.BubblePrefab.Score < 0))
                     {
                         bub.IncreaseWeight((int)(popCount / 2f));
-                        popCount = 0;
                     }
+                    popCount = 0;
                 }
             }
             var bubble = CreateBubble();
-            bubbles.Add(bubble);
+            if (bubble != null) bubbles.Add(bubble);
             timer = 0;
         }
     }
@@ -170,6 +170,7 @@ public class GameLoop : MonoBehaviour
             rng -= weight.Weight;
             if (rng < 0)
             {
+                if (weight.BubblePrefab.Grass && bubbles.Where(x => x.Grass).Count() > 0) break;
                 var rng2 = UnityEngine.Random.Range(0, spawnPoints.Count);
                 bubble = Instantiate( weight.BubblePrefab, spawnPoints[rng2]);
                 bubble.Init(() => { weight.IncreaseWeight(1);});
diff --git a/Assets/WebGLTemplates.meta b/Assets/WebGLTemplates.meta
new file mode 100644
index 0000000000000000000000000000000000000000..fd2399e5464ef516b876d33ac683c70a175059a7
--- /dev/null
+++ b/Assets/WebGLTemplates.meta
@@ -0,0 +1,8 @@
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+guid: 86d96d007db412649afd0f500b1a8ee9
+folderAsset: yes
+DefaultImporter:
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+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/WebGLTemplates/Template.meta b/Assets/WebGLTemplates/Template.meta
new file mode 100644
index 0000000000000000000000000000000000000000..9fe266e4df0b8e530a1b442569ff8b8954b8c912
--- /dev/null
+++ b/Assets/WebGLTemplates/Template.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
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diff --git a/Assets/WebGLTemplates/Template/TemplateData.meta b/Assets/WebGLTemplates/Template/TemplateData.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a8017e60ff5ace9f7e6869c53c88e03714bac636
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData.meta
@@ -0,0 +1,8 @@
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+folderAsset: yes
+DefaultImporter:
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+  userData: 
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/MemoryProfiler.png b/Assets/WebGLTemplates/Template/TemplateData/MemoryProfiler.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/MemoryProfiler.png.meta b/Assets/WebGLTemplates/Template/TemplateData/MemoryProfiler.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..f5734721189ba25139692ac945e45f7041ada9a3
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/MemoryProfiler.png.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/favicon.ico b/Assets/WebGLTemplates/Template/TemplateData/favicon.ico
new file mode 100644
index 0000000000000000000000000000000000000000..07db393850608b8752b24045c47c03b19bb35610
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/favicon.ico.meta b/Assets/WebGLTemplates/Template/TemplateData/favicon.ico.meta
new file mode 100644
index 0000000000000000000000000000000000000000..3fa188a18158a68ed8e8efd179998faaf204815e
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/favicon.ico.meta
@@ -0,0 +1,7 @@
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+guid: ca1c2632adc118641af0088dc591b644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/fullscreen-button.png b/Assets/WebGLTemplates/Template/TemplateData/fullscreen-button.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/fullscreen-button.png.meta b/Assets/WebGLTemplates/Template/TemplateData/fullscreen-button.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c9948b64f741586f80006169c57e790c783cc646
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+++ b/Assets/WebGLTemplates/Template/TemplateData/fullscreen-button.png.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-dark.png b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-dark.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-dark.png.meta b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-dark.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..fe3633b85aed0adfe821bfea3492152def81cbfe
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+++ b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-dark.png.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-light.png b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-light.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-light.png.meta b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-light.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..52c5325032857f1aaa34721d0ac949f13f1046e8
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+++ b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-empty-light.png.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-dark.png b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-dark.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-dark.png.meta b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-dark.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a0ed538770b708fb66bfd40c3895ca2928ebc6f4
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@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-light.png b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-light.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-light.png.meta b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-light.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8990a612cd368d39372640cf7ffcfcc8c64e96da
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/progress-bar-full-light.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
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+  userData: 
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/style.css b/Assets/WebGLTemplates/Template/TemplateData/style.css
new file mode 100644
index 0000000000000000000000000000000000000000..48f624c2941a3e80a2e829ddb855056ff001a8b8
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/style.css
@@ -0,0 +1,16 @@
+body { padding: 0; margin: 0 }
+#unity-container { position: absolute }
+#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
+#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% }
+#unity-canvas { background: {{{ BACKGROUND_COLOR }}} }
+.unity-mobile #unity-canvas { width: 100%; height: 100% }
+#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
+#unity-logo { width: 154px; height: 130px; background: url('unity-logo-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
+#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
+#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-{{{ SPLASH_SCREEN_STYLE.toLowerCase() }}}.png') no-repeat center }
+#unity-footer { position: relative }
+.unity-mobile #unity-footer { display: none }
+#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
+#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
+#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
+#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
diff --git a/Assets/WebGLTemplates/Template/TemplateData/style.css.meta b/Assets/WebGLTemplates/Template/TemplateData/style.css.meta
new file mode 100644
index 0000000000000000000000000000000000000000..a58f3db9f0a64fd54d5bb81a9bf3622acb5877ed
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/style.css.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: aea5dfd69fe16a04a9cd48ccbeaddc16
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/WebGLTemplates/Template/TemplateData/unity-logo-dark.png b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-dark.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/unity-logo-dark.png.meta b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-dark.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..fa798a57a5ca4dc6dde2e3b61d520fd6a171f3cd
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-dark.png.meta
@@ -0,0 +1,7 @@
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+guid: 667a9f7beac319d4da1aa7c170a33229
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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+  assetBundleVariant: 
diff --git a/Assets/WebGLTemplates/Template/TemplateData/unity-logo-light.png b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-light.png
new file mode 100644
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/unity-logo-light.png.meta b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-light.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..c81e6f61691920444f007af896555759ac713997
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/unity-logo-light.png.meta
@@ -0,0 +1,7 @@
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+guid: bcf921000e88b96499c0e1f4318d93df
+DefaultImporter:
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+  userData: 
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/webgl-logo.png b/Assets/WebGLTemplates/Template/TemplateData/webgl-logo.png
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/webgl-logo.png.meta b/Assets/WebGLTemplates/Template/TemplateData/webgl-logo.png.meta
new file mode 100644
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+++ b/Assets/WebGLTemplates/Template/TemplateData/webgl-logo.png.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/webmemd-icon.png b/Assets/WebGLTemplates/Template/TemplateData/webmemd-icon.png
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diff --git a/Assets/WebGLTemplates/Template/TemplateData/webmemd-icon.png.meta b/Assets/WebGLTemplates/Template/TemplateData/webmemd-icon.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..52a928d5b757fa75fab23b0ff703965c4c8875c6
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/TemplateData/webmemd-icon.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: e20d9399669ca5642b46abcc329424ef
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/WebGLTemplates/Template/index.html b/Assets/WebGLTemplates/Template/index.html
new file mode 100644
index 0000000000000000000000000000000000000000..960f76bddb0cbca16287d6d92428aa3c0b80b213
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/index.html
@@ -0,0 +1,158 @@
+<!DOCTYPE html>
+<html lang="en-us">
+  <head>
+    <meta charset="utf-8">
+    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+    <title>Unity WebGL Player | {{{ PRODUCT_NAME }}}</title>
+    <link rel="shortcut icon" href="TemplateData/favicon.ico">
+    <link rel="stylesheet" href="TemplateData/style.css">
+#if SHOW_DIAGNOSTICS
+    <link rel="stylesheet" href="<<<TemplateData/diagnostics.css>>>">
+    <script src="<<<TemplateData/diagnostics.js>>>"></script>
+#endif
+  </head>
+  <body bgcolor="#1ca1f2">
+    <div id="unity-container" class="unity-desktop">
+      <canvas id="unity-canvas" width={{{ WIDTH }}} height={{{ HEIGHT }}} tabindex="-1"></canvas>
+      <div id="unity-loading-bar">
+        <div id="unity-logo"></div>
+        <div id="unity-progress-bar-empty">
+          <div id="unity-progress-bar-full"></div>
+        </div>
+      </div>
+      <div id="unity-warning"> </div>
+      <div id="unity-footer">
+        <div id="unity-webgl-logo"></div>
+        <div id="unity-fullscreen-button"></div>
+#if SHOW_DIAGNOSTICS
+        <img id="diagnostics-icon" src="TemplateData/webmemd-icon.png">
+#endif
+        <div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
+      </div>
+    </div>
+    <script>
+
+      var container = document.querySelector("#unity-container");
+      var canvas = document.querySelector("#unity-canvas");
+      var loadingBar = document.querySelector("#unity-loading-bar");
+      var progressBarFull = document.querySelector("#unity-progress-bar-full");
+      var fullscreenButton = document.querySelector("#unity-fullscreen-button");
+      var warningBanner = document.querySelector("#unity-warning");
+#if SHOW_DIAGNOSTICS
+      var diagnostics_icon = document.getElementById("diagnostics-icon");
+#endif
+
+      // Shows a temporary message banner/ribbon for a few seconds, or
+      // a permanent error message on top of the canvas if type=='error'.
+      // If type=='warning', a yellow highlight color is used.
+      // Modify or remove this function to customize the visually presented
+      // way that non-critical warnings and error messages are presented to the
+      // user.
+      function unityShowBanner(msg, type) {
+        function updateBannerVisibility() {
+          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
+        }
+        var div = document.createElement('div');
+        div.innerHTML = msg;
+        warningBanner.appendChild(div);
+        if (type == 'error') div.style = 'background: red; padding: 10px;';
+        else {
+          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
+          setTimeout(function() {
+            warningBanner.removeChild(div);
+            updateBannerVisibility();
+          }, 5000);
+        }
+        updateBannerVisibility();
+      }
+
+      var buildUrl = "Build";
+      var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
+      var config = {
+        dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
+        frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
+#if USE_THREADS
+        workerUrl: buildUrl + "/{{{ WORKER_FILENAME }}}",
+#endif
+#if USE_WASM
+        codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
+#endif
+#if MEMORY_FILENAME
+        memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
+#endif
+#if SYMBOLS_FILENAME
+        symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
+#endif
+        streamingAssetsUrl: "StreamingAssets",
+        companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
+        productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
+        productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
+        showBanner: unityShowBanner,
+      };
+
+      // By default, Unity keeps WebGL canvas render target size matched with
+      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
+      // Set this to false if you want to decouple this synchronization from
+      // happening inside the engine, and you would instead like to size up
+      // the canvas DOM size and WebGL render target sizes yourself.
+      // config.matchWebGLToCanvasSize = false;
+
+      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
+        // Mobile device style: fill the whole browser client area with the game canvas:
+
+        var meta = document.createElement('meta');
+        meta.name = 'viewport';
+        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
+        document.getElementsByTagName('head')[0].appendChild(meta);
+        container.className = "unity-mobile";
+        canvas.className = "unity-mobile";
+
+        // To lower canvas resolution on mobile devices to gain some
+        // performance, uncomment the following line:
+        // config.devicePixelRatio = 1;
+
+#if SHOW_DIAGNOSTICS
+        // position the diagnostics icon in the corner on the canvas
+        diagnostics_icon.style.position = "fixed";
+        diagnostics_icon.style.bottom = "10px";
+        diagnostics_icon.style.right = "0px";
+        canvas.after(diagnostics_icon);
+#endif
+
+      } else {
+        // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
+
+        canvas.style.width = "{{{ WIDTH }}}px";
+        canvas.style.height = "{{{ HEIGHT }}}px";
+      }
+
+#if BACKGROUND_FILENAME
+      canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
+#endif
+      loadingBar.style.display = "block";
+
+      var script = document.createElement("script");
+      script.src = loaderUrl;
+      script.onload = () => {
+        createUnityInstance(canvas, config, (progress) => {
+          progressBarFull.style.width = 100 * progress + "%";
+              }).then((unityInstance) => {
+                loadingBar.style.display = "none";
+#if SHOW_DIAGNOSTICS
+                diagnostics_icon.onclick = () => {
+                  unityDiagnostics.openDiagnosticsDiv(unityInstance.GetMemoryInfo);
+                };
+#endif
+                fullscreenButton.onclick = () => {
+                  unityInstance.SetFullscreen(1);
+                };
+              }).catch((message) => {
+                alert(message);
+              });
+            };
+
+      document.body.appendChild(script);
+
+    </script>
+  </body>
+</html>
diff --git a/Assets/WebGLTemplates/Template/index.html.meta b/Assets/WebGLTemplates/Template/index.html.meta
new file mode 100644
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@@ -0,0 +1,7 @@
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+guid: d3b4a19b6866e244f93ab596504861b4
+DefaultImporter:
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/WebGLTemplates/Template/thumbnail.png b/Assets/WebGLTemplates/Template/thumbnail.png
new file mode 100644
index 0000000000000000000000000000000000000000..ae7c9208e64bf6d2851c049b8c8aa4f354af6a42
Binary files /dev/null and b/Assets/WebGLTemplates/Template/thumbnail.png differ
diff --git a/Assets/WebGLTemplates/Template/thumbnail.png.meta b/Assets/WebGLTemplates/Template/thumbnail.png.meta
new file mode 100644
index 0000000000000000000000000000000000000000..0e2430ecc184ff322f542e793fac5c3ff982cf07
--- /dev/null
+++ b/Assets/WebGLTemplates/Template/thumbnail.png.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 40624e852831aba4eb434fe2d1ec7ddb
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 697a0cbe502a938bc42e42e7a10280b68dc14bbc..bc18d26ed0b5aabf9e265e110f7ea4379ab565ff 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -584,7 +584,7 @@ PlayerSettings:
   webGLDebugSymbols: 0
   webGLEmscriptenArgs: 
   webGLModulesDirectory: 
-  webGLTemplate: APPLICATION:Default
+  webGLTemplate: PROJECT:Template
   webGLAnalyzeBuildSize: 0
   webGLUseEmbeddedResources: 0
   webGLCompressionFormat: 1
diff --git a/public/Build/public.data.unityweb b/public/Build/public.data.unityweb
index ca9b6217c72fe82d226b18f40675b3f0323f1690..fcdfaca32cc57f86273100e0bbc2d33d42ca3ac1 100644
Binary files a/public/Build/public.data.unityweb and b/public/Build/public.data.unityweb differ
diff --git a/public/Build/public.framework.js.unityweb b/public/Build/public.framework.js.unityweb
index 3b8a2440d5aa8722cdbb50edd770a0874b79587f..a9a6b63d8405a24010f84bb52ae4e1821d1c7e92 100644
Binary files a/public/Build/public.framework.js.unityweb and b/public/Build/public.framework.js.unityweb differ
diff --git a/public/Build/public.wasm.unityweb b/public/Build/public.wasm.unityweb
index 19af8d0aed8bf040ff8b0f7eb635d71621f80712..f38a9dc942fa0abb9dd0bfc18e22e2441887754f 100644
Binary files a/public/Build/public.wasm.unityweb and b/public/Build/public.wasm.unityweb differ