... | ... | @@ -69,6 +69,7 @@ The prototype will be a new platform that enables the capture, mixing, filtering |
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* **C4:** *Recording* - 4D-AV recording and playback as a generic 4D-AV data source
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* **C5:** *Streaming* - Lossless and lossy compression of 4D-AV for storage and streaming
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* **C6:** *Presentation* - Interactive visualisation front-end(s) from a 4D-AV stream
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* **C7:** *Control* - User configuration and alteration of the pipelines and components in C1-C6
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Additional virtual data sources may also be considered to allow mixing of real and virtual content into 4D-AV scenes, therefore suggesting a requirement that the representation used be independent of, or flexible with respect to, source. The analysis outputs are also to be attached or embedded in some manner into the 4D-AV stream, perhaps as an addition data channel. For example, semantic information about objects such as classification or motion information. This analysis information may also be used for predictive purpose to resolve latency issues and help with both compression and initial source capture quality. To be used in this way the data must flow not only forward with the stream but also back to previous processing steps.
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