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* **O2.1:** Create marketing videos and presentations at multiple points during the project to highlight current capabilities and visions.
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* **O2.2:** Provide a functioning online trial of the platform on the UTU website using pre-recorded materials, with an initial version by December 2019.
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* **O2.3:** Create a website on remote presence that demonstrates it in action with diverse groups.
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* **O2.4:** Produce a publication on UX/UI design for tele-immersive systems.
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* **O2.4:** Produce a publication on UX/UI design for tele-immersive systems to sell the vision.
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##### O3: Act as a starting point for new research directions into remote presence.
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* **O3.1:** Train individuals to obtain expertise in adaptive bitrate media streaming of live materials and for highly optimised CUDA and CPU programming.
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* **O3.2.3:** Architecture of tele-immersive systems.
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* **O3.2.4:** Intelligent scene framing in 3D tele-immersive systems.
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* **O3.3:** Identify specific promising gaps in or based upon tele-immersion research that we can explore in the future.
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* **O3.4:** Provide an adaptable architecture that can be evolved through modular replacement. The prototype is to evolve into the final lab system and therefore the overall architecture must be flexible to future research and development efforts.
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##### O4: To be a platform for conducting novel small scale participant research studies.
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* **O4.1:** Use the platform with two groups of primary school children in different locations in order to evaluate the remote presence effectiveness, capture potential and to identify useful activities to conduct within the platform.
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* **O4.2:** Utilise the platform with the Namibia campus during the MSc degree programme and generate a publication on tele-immersive remote presence across continents and cultures.
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* **O4.3:** Use the platform for non-remote data capture for participant research, providing at least some analysis or data extraction tools to demonstrate potential towards S1 and S4.
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