... | @@ -29,7 +29,7 @@ The document is both a specification for the software development to take place |
... | @@ -29,7 +29,7 @@ The document is both a specification for the software development to take place |
|
## 1.3 SCOPE
|
|
## 1.3 SCOPE
|
|
The prototype is to focus on tele-immersive video and interfaces required to operate the free-viewpoint tele-immersive video system by a range of end-users for the purpose of supporting two way remote collaboration activities over the internet and for capturing a scene for analysis purposes. The goals and objectives for the prototype are:
|
|
The prototype is to focus on tele-immersive video and interfaces required to operate the free-viewpoint tele-immersive video system by a range of end-users for the purpose of supporting two way remote collaboration activities over the internet and for capturing a scene for analysis purposes. The goals and objectives for the prototype are:
|
|
|
|
|
|
##### G1: Clarify technical feasibility of tele-immersive video in our lab setting for S1-S5
|
|
##### O1: Clarify technical feasibility of tele-immersive video in our lab setting for S1-S5
|
|
* **O1.1:** Generate a live 3D reconstruction of two remote labs and all of their occupants by October 2019.
|
|
* **O1.1:** Generate a live 3D reconstruction of two remote labs and all of their occupants by October 2019.
|
|
* **O1.2:** Provide an estimate of maximum achievable real-time level-of-detail (LOD) for the 3D reconstruction on the existing hardware platform by November 2019.
|
|
* **O1.2:** Provide an estimate of maximum achievable real-time level-of-detail (LOD) for the 3D reconstruction on the existing hardware platform by November 2019.
|
|
* **O1.3:** Report on the performance, quality and usability of real-time scene rendering in a web browser by October 2019. Specifically detail:
|
|
* **O1.3:** Report on the performance, quality and usability of real-time scene rendering in a web browser by October 2019. Specifically detail:
|
... | @@ -39,23 +39,24 @@ The prototype is to focus on tele-immersive video and interfaces required to ope |
... | @@ -39,23 +39,24 @@ The prototype is to focus on tele-immersive video and interfaces required to ope |
|
* **O1.3.4:** The minimum/maximum bandwidth requirements.
|
|
* **O1.3.4:** The minimum/maximum bandwidth requirements.
|
|
* **O1.4:** Generate a hardware and software specification for a full FT-Lab remote presence implementation by the end of the project.
|
|
* **O1.4:** Generate a hardware and software specification for a full FT-Lab remote presence implementation by the end of the project.
|
|
|
|
|
|
##### G2: Provide a demonstration platform for potential external partners or funding bodies.
|
|
##### O2: Provide a demonstration platform for potential external partners or funding bodies.
|
|
* **O2.1:** Create marketing videos and presentations at multiple points during the project to highlight current capabilities and visions.
|
|
* **O2.1:** Create marketing videos and presentations at multiple points during the project to highlight current capabilities and visions.
|
|
* **O2.2:** Provide a functioning online trial of the platform on the UTU website using pre-recorded materials, with an initial version by December 2019.
|
|
* **O2.2:** Provide a functioning online trial of the platform on the UTU website using pre-recorded materials, with an initial version by December 2019.
|
|
* **O2.3:** Create a website on remote presence that demonstrates it in action with diverse groups.
|
|
* **O2.3:** Create a website on remote presence that demonstrates it in action with diverse groups.
|
|
* **O2.4:** Produce a publication on UX/UI design for tele-immersive systems.
|
|
* **O2.4:** Produce a publication on UX/UI design for tele-immersive systems.
|
|
|
|
|
|
##### G3: Act as a starting point for new research directions into remote presence.
|
|
##### O3: Act as a starting point for new research directions into remote presence.
|
|
* **O3.1:** Train individuals to obtain expertise in adaptive bitrate media streaming of live materials and for highly optimised CUDA and CPU programming.
|
|
* **O3.1:** Train individuals to obtain expertise in adaptive bitrate media streaming of live materials and for highly optimised CUDA and CPU programming.
|
|
* **O3.2:** Produce publications in some if not all of the following areas:
|
|
* **O3.2:** Produce publications in some if not all of the following areas:
|
|
* **O3.2.1:** Real-time stereo matching algorithms.
|
|
* **O3.2.1:** Real-time stereo matching algorithms.
|
|
* **O3.2.2:** Point cloud of 3D scene compression and streaming.
|
|
* **O3.2.2:** Point cloud of 3D scene compression and streaming.
|
|
* **O3.2.3:** Architecture of tele-immersive systems.
|
|
* **O3.2.3:** Architecture of tele-immersive systems.
|
|
* **O3.2.4:** Intelligent scene framing in 3D tele-immersive systems.
|
|
* **O3.2.4:** Intelligent scene framing in 3D tele-immersive systems.
|
|
|
|
* **O3.3:** Identify specific promising gaps in or based upon tele-immersion research that we can explore in the future.
|
|
|
|
|
|
|
|
##### O4: To be a platform for conducting novel small scale participant research studies.
|
|
##### G4: To be a platform for conducting novel small scale participant research studies.
|
|
* **O4.1:** Use the platform with two groups of primary school children in different locations in order to evaluate the remote presence effectiveness, capture potential and to identify useful activities to conduct within the platform.
|
|
|
|
* **O4.2:** Utilise the platform with the Namibia campus during the MSc degree programme and generate a publication on tele-immersive remote presence across continents and cultures.
|
|
|
|
|
|
|
|
|
|
|
|
|