Update Frames authored by Nicolas Pope's avatar Nicolas Pope
......@@ -7,21 +7,21 @@ Data is synchronised and organised into discrete frames that are represented by
* **Flushing** is the saving of and transmission of the frame, completing the state transaction at that discrete time point.
### 1. Contents of a Frame
**1.1** Contains up to an unsigned 32bit number of data channels.
**1.2** Channels bellow 32 are fixed to `VideoFrame` type.
**1.2.1** `VideoFrame` channels have a non-persistent storage status.
**1.3** Channels between 32 and 64 are fixed to `AudioFrame` type.
**1.3.1** `AudioFrame` channels have an accumulate recent changes storage status.
* **1.1** Contains up to an unsigned 32bit number of data channels.
* **1.2** Channels bellow 32 are fixed to `VideoFrame` type.
* **1.2.1** `VideoFrame` channels have a non-persistent storage status.
* **1.3** Channels between 32 and 64 are fixed to `AudioFrame` type.
* **1.3.1** `AudioFrame` channels have an accumulate recent changes storage status.
### 2. Creating and Modifying
**2.1** A `Feed` class must manage the creation of frames.
**2.2** A `Frame` can be modified only prior to flushing (aka. transmission).
**2.3** Modifications after flushing are discarded.
**2.4** A `Frame` can only be flushed once.
**2.5** Modifications prior to flushing are local to the frame only.
**2.6** Frames are given a unique source identifier by `Feed`.
**2.7** `Frame` id and timestamp together are unique within the feed.
**2.8** Local modifications override any other change status for a channel.
* **2.1** A `Feed` class must manage the creation of frames.
* **2.2** A `Frame` can be modified only prior to flushing (aka. transmission).
* **2.3** Modifications after flushing are discarded.
* **2.4** A `Frame` can only be flushed once.
* **2.5** Modifications prior to flushing are local to the frame only.
* **2.6** Frames are given a unique source identifier by `Feed`.
* **2.7** `Frame` id and timestamp together are unique within the feed.
* **2.8** Local modifications override any other change status for a channel.
### 3. Receiving Frames
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