#ifndef _FTL_CUDA_ANTIALIASING_HPP_ #define _FTL_CUDA_ANTIALIASING_HPP_ #include <ftl/cuda_common.hpp> namespace ftl { namespace cuda { void fxaa(ftl::cuda::TextureObject<uchar4> &colour, cudaStream_t stream); void fxaa(ftl::cuda::TextureObject<uchar4> &colour, ftl::cuda::TextureObject<float> &depth, float threshold, cudaStream_t stream); } } #endif