#pragma once #ifndef _FTL_RGBD_STEREOVIDEO_HPP_ #define _FTL_RGBD_STEREOVIDEO_HPP_ #include <ftl/rgbd/source.hpp> #include <string> namespace ftl { namespace rgbd { namespace detail { class LocalSource; class Calibrate; class Disparity; /** * RGBD source from either a stereo video file with left + right images, or * direct from two camera devices. A variety of algorithms are included for * calculating disparity, before converting to depth. Calibration of the images * is also performed. */ class StereoVideoSource : public detail::Source { public: explicit StereoVideoSource(ftl::rgbd::Source*); StereoVideoSource(ftl::rgbd::Source*, const std::string &); ~StereoVideoSource(); bool grab(int n, int b); bool isReady(); Camera parameters(channel_t chan); //const cv::Mat &getRight() const { return right_; } private: LocalSource *lsrc_; Calibrate *calib_; Disparity *disp_; bool ready_; cv::cuda::Stream stream_; cv::cuda::GpuMat left_; cv::cuda::GpuMat right_; cv::cuda::GpuMat disp_tmp_; cv::cuda::GpuMat depth_tmp_; cv::Mat mask_l_; void init(const std::string &); }; } } } #endif // _FTL_RGBD_STEREOVIDEO_HPP_