#pragma once #ifndef _FTL_RGBD_NET_HPP_ #define _FTL_RGBD_NET_HPP_ #include <ftl/net/universe.hpp> #include <ftl/rgbd/source.hpp> #include <ftl/threads.hpp> #include <string> namespace ftl { namespace rgbd { namespace detail { /** * RGBD source from either a stereo video file with left + right images, or * direct from two camera devices. A variety of algorithms are included for * calculating disparity, before converting to depth. Calibration of the images * is also performed. */ class NetSource : public detail::Source { public: explicit NetSource(ftl::rgbd::Source *); ~NetSource(); bool grab(int n, int b); bool isReady(); void setPose(const Eigen::Matrix4d &pose); void reset(); private: bool has_calibration_; ftl::UUID peer_; int N_; bool active_; std::string uri_; ftl::net::callback_t h_; MUTEX mutex_; int chunks_dim_; int chunk_width_; int chunk_height_; cv::Mat idepth_; float gamma_; int temperature_; int minB_; int maxN_; int default_quality_; ftl::rgbd::channel_t prev_chan_; int64_t current_frame_; // Double buffering cv::Mat d_depth_; cv::Mat d_rgb_; bool _getCalibration(ftl::net::Universe &net, const ftl::UUID &peer, const std::string &src, ftl::rgbd::Camera &p); void _recv(const std::vector<unsigned char> &jpg, const std::vector<unsigned char> &d); void _recvChunk(int64_t frame, int chunk, bool delta, const std::vector<unsigned char> &jpg, const std::vector<unsigned char> &d); void _updateURI(); }; } } } #endif // _FTL_RGBD_NET_HPP_